Globals

definitions
events Global Events
functions Functions to manage Form objects

Classes

Addresslist
Application
Bitmap Bitmap based Graphic object.
Brush
Button
ButtonControl Common ancestor of several button like objects.
CEForm
Calendar
Canvas
CanvasHelper
CheatComponent The cheatcomponent class is the component used in Cheat Engine 5.x trainers.
CheckBox
Collection
CollectionItem Base class for some higher level classes.
ComboBox
CommonDialog
Component
Control
CriticalSection
CustomApplication
CustomBitmap
CustomBrush
CustomCanvas
CustomControl
CustomPen
CustomType The custom type is an convertor of raw data, to a human readable interpretation.
D3DHOOK The d3dhook functions provide a method to render graphics and text inside the game, as long as it is running in directx9, 10 or 11.
D3DHook_FontMap A fontmap is a texture that contains extra data regarding the characters.
D3DHook_RenderObject The abstract class used to control in what manner objects are rendered.
D3DHook_Sprite A visible texture on the screen.
D3DHook_TextContainer A D3DHook_Sprite class draws a piece of text on the screen based on the used fontmap.
D3DHook_Texture This class controls the texture in memory.
Disassembler
Disassemblerview The visual disassembler used on the memory view window.
DisassemblerviewLine
DissectCode
Edit
Event
FileDialog
FileStream
FindDialog
Font
Form
FoundList The foundlist is an object that opens the current memscan's result file and provides an interface for reading out the addresses.
GenericHotkey
Graphic Abstract class.
GraphicControl
GraphicsObject
GroupBox
HandleStream
Hexadecimal The visual hexadecimal object used on the memory view window.
Hexadecimalview The visual hexadecimal object used on the memory view window.
Icon
Image
Internet
JpegImage
Label
ListBox
ListColumn
ListColumns
ListItem
ListItems
Listview
LuaPipe Abstract class that LuaPipeServer and LuaPipeClient inherit from.
LuaPipeClient Class implementing a client that connects to a pipe.
LuaPipeServer Class launching the server side of a pipe.
MainMenu The mainmenu is the menu at the top of a window.
MemScan
Memo
MemoryRecord The memoryrecord objects are the entries you see in the addresslist.
MemoryRecordHotkey The memoryrecord hotkey class is mainly readonly with the exception of the event properties to be used to automatically create trainers.
MemoryStream
Memoryview
Menu
MenuItem A clickable part of a menu.
MultiReadExclusiveWriteSynchronizer
Object Base class for all objects.
OpenDialog
PageControl A tabbed interface object that can hold multiple pages.
PaintBox
Panel
Pen
Picture Container for the Graphic class.
PopupMenu Popup context menu.
PortableNetworkGraphic
ProgressBar
RIPRelativeScanner
RadioGroup
RasterImage Base class for some graphical controls.
Region
SaveDialog
ScrollingWinControl
SelectDirectoryDialog
Semaphore
Settings This class can be used to read out and set settings of cheat engine and of plugins, and store your own data.
Splitter
Stream
StringStream
Stringlist
Strings (Mostly an abstract class)
Structure
StructureElement
StructureFrm
SymbolList This class can be used to look up an address to a symbolname, and a symbolname to an address.
TObject
TabSheet Part of a PageControl.
TableFile
Thread
Timer
ToggleBox
TrackBar
TreeNode
TreeNodes
Treeview
WinControl
structColumn
structGroup
xmplayer The xmplayer class has already been defined as xmplayer, no need to create it manually.

Topics

readme.md
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