Globals
definitions | |
events | Global Events |
functions | Functions to manage Form objects |
Classes
Addresslist | |
Application | |
Bitmap | Bitmap based Graphic object. |
Brush | |
Button | |
ButtonControl | Common ancestor of several button like objects. |
CEForm | |
Calendar | |
Canvas | |
CanvasHelper | |
CheatComponent | The cheatcomponent class is the component used in Cheat Engine 5.x trainers. |
CheckBox | |
Collection | |
CollectionItem | Base class for some higher level classes. |
ComboBox | |
CommonDialog | |
Component | |
Control | |
CriticalSection | |
CustomApplication | |
CustomBitmap | |
CustomBrush | |
CustomCanvas | |
CustomControl | |
CustomPen | |
CustomType | The custom type is an convertor of raw data, to a human readable interpretation. |
D3DHOOK | The d3dhook functions provide a method to render graphics and text inside the game, as long as it is running in directx9, 10 or 11. |
D3DHook_FontMap | A fontmap is a texture that contains extra data regarding the characters. |
D3DHook_RenderObject | The abstract class used to control in what manner objects are rendered. |
D3DHook_Sprite | A visible texture on the screen. |
D3DHook_TextContainer | A D3DHook_Sprite class draws a piece of text on the screen based on the used fontmap. |
D3DHook_Texture | This class controls the texture in memory. |
Disassembler | |
Disassemblerview | The visual disassembler used on the memory view window. |
DisassemblerviewLine | |
DissectCode | |
Edit | |
Event | |
FileDialog | |
FileStream | |
FindDialog | |
Font | |
Form | |
FoundList | The foundlist is an object that opens the current memscan's result file and provides an interface for reading out the addresses. |
GenericHotkey | |
Graphic | Abstract class. |
GraphicControl | |
GraphicsObject | |
GroupBox | |
HandleStream | |
Hexadecimal | The visual hexadecimal object used on the memory view window. |
Hexadecimalview | The visual hexadecimal object used on the memory view window. |
Icon | |
Image | |
Internet | |
JpegImage | |
Label | |
ListBox | |
ListColumn | |
ListColumns | |
ListItem | |
ListItems | |
Listview | |
LuaPipe | Abstract class that LuaPipeServer and LuaPipeClient inherit from. |
LuaPipeClient | Class implementing a client that connects to a pipe. |
LuaPipeServer | Class launching the server side of a pipe. |
MainMenu | The mainmenu is the menu at the top of a window. |
MemScan | |
Memo | |
MemoryRecord | The memoryrecord objects are the entries you see in the addresslist. |
MemoryRecordHotkey | The memoryrecord hotkey class is mainly readonly with the exception of the event properties to be used to automatically create trainers. |
MemoryStream | |
Memoryview | |
Menu | |
MenuItem | A clickable part of a menu. |
MultiReadExclusiveWriteSynchronizer | |
Object | Base class for all objects. |
OpenDialog | |
PageControl | A tabbed interface object that can hold multiple pages. |
PaintBox | |
Panel | |
Pen | |
Picture | Container for the Graphic class. |
PopupMenu | Popup context menu. |
PortableNetworkGraphic | |
ProgressBar | |
RIPRelativeScanner | |
RadioGroup | |
RasterImage | Base class for some graphical controls. |
Region | |
SaveDialog | |
ScrollingWinControl | |
SelectDirectoryDialog | |
Semaphore | |
Settings | This class can be used to read out and set settings of cheat engine and of plugins, and store your own data. |
Splitter | |
Stream | |
StringStream | |
Stringlist | |
Strings | (Mostly an abstract class) |
Structure | |
StructureElement | |
StructureFrm | |
SymbolList | This class can be used to look up an address to a symbolname, and a symbolname to an address. |
TObject | |
TabSheet | Part of a PageControl. |
TableFile | |
Thread | |
Timer | |
ToggleBox | |
TrackBar | |
TreeNode | |
TreeNodes | |
Treeview | |
WinControl | |
structColumn | |
structGroup | |
xmplayer | The xmplayer class has already been defined as xmplayer, no need to create it manually. |
Topics
readme.md |