Globals
| definitions | |
| events | Global Events |
| functions | Functions to manage Form objects |
Classes
| Addresslist | |
| Application | |
| Bitmap | Bitmap based Graphic object. |
| Brush | |
| Button | |
| ButtonControl | Common ancestor of several button like objects. |
| CEForm | |
| Calendar | |
| Canvas | |
| CanvasHelper | |
| CheatComponent | The cheatcomponent class is the component used in Cheat Engine 5.x trainers. |
| CheckBox | |
| Collection | |
| CollectionItem | Base class for some higher level classes. |
| ComboBox | |
| CommonDialog | |
| Component | |
| Control | |
| CriticalSection | |
| CustomApplication | |
| CustomBitmap | |
| CustomBrush | |
| CustomCanvas | |
| CustomControl | |
| CustomPen | |
| CustomType | The custom type is an convertor of raw data, to a human readable interpretation. |
| D3DHOOK | The d3dhook functions provide a method to render graphics and text inside the game, as long as it is running in directx9, 10 or 11. |
| D3DHook_FontMap | A fontmap is a texture that contains extra data regarding the characters. |
| D3DHook_RenderObject | The abstract class used to control in what manner objects are rendered. |
| D3DHook_Sprite | A visible texture on the screen. |
| D3DHook_TextContainer | A D3DHook_Sprite class draws a piece of text on the screen based on the used fontmap. |
| D3DHook_Texture | This class controls the texture in memory. |
| Disassembler | |
| Disassemblerview | The visual disassembler used on the memory view window. |
| DisassemblerviewLine | |
| DissectCode | |
| Edit | |
| Event | |
| FileDialog | |
| FileStream | |
| FindDialog | |
| Font | |
| Form | |
| FoundList | The foundlist is an object that opens the current memscan's result file and provides an interface for reading out the addresses. |
| GenericHotkey | |
| Graphic | Abstract class. |
| GraphicControl | |
| GraphicsObject | |
| GroupBox | |
| HandleStream | |
| Hexadecimal | The visual hexadecimal object used on the memory view window. |
| Hexadecimalview | The visual hexadecimal object used on the memory view window. |
| Icon | |
| Image | |
| Internet | |
| JpegImage | |
| Label | |
| ListBox | |
| ListColumn | |
| ListColumns | |
| ListItem | |
| ListItems | |
| Listview | |
| LuaPipe | Abstract class that LuaPipeServer and LuaPipeClient inherit from. |
| LuaPipeClient | Class implementing a client that connects to a pipe. |
| LuaPipeServer | Class launching the server side of a pipe. |
| MainMenu | The mainmenu is the menu at the top of a window. |
| MemScan | |
| Memo | |
| MemoryRecord | The memoryrecord objects are the entries you see in the addresslist. |
| MemoryRecordHotkey | The memoryrecord hotkey class is mainly readonly with the exception of the event properties to be used to automatically create trainers. |
| MemoryStream | |
| Memoryview | |
| Menu | |
| MenuItem | A clickable part of a menu. |
| MultiReadExclusiveWriteSynchronizer | |
| Object | Base class for all objects. |
| OpenDialog | |
| PageControl | A tabbed interface object that can hold multiple pages. |
| PaintBox | |
| Panel | |
| Pen | |
| Picture | Container for the Graphic class. |
| PopupMenu | Popup context menu. |
| PortableNetworkGraphic | |
| ProgressBar | |
| RIPRelativeScanner | |
| RadioGroup | |
| RasterImage | Base class for some graphical controls. |
| Region | |
| SaveDialog | |
| ScrollingWinControl | |
| SelectDirectoryDialog | |
| Semaphore | |
| Settings | This class can be used to read out and set settings of cheat engine and of plugins, and store your own data. |
| Splitter | |
| Stream | |
| StringStream | |
| Stringlist | |
| Strings | (Mostly an abstract class) |
| Structure | |
| StructureElement | |
| StructureFrm | |
| SymbolList | This class can be used to look up an address to a symbolname, and a symbolname to an address. |
| TObject | |
| TabSheet | Part of a PageControl. |
| TableFile | |
| Thread | |
| Timer | |
| ToggleBox | |
| TrackBar | |
| TreeNode | |
| TreeNodes | |
| Treeview | |
| WinControl | |
| structColumn | |
| structGroup | |
| xmplayer | The xmplayer class has already been defined as xmplayer, no need to create it manually. |
Topics
| readme.md |